```bind_pcvar_string(create_cvar("amxx4u_gang_host", "localhost", FCVAR_SPONLY | FCVAR_PROTECTED), gang_cvars[SQL_HOST], charsmax(gang_cvars[SQL_HOST]));
bind_pcvar_string(create_cvar("amxx4u_gang_user", "user", FCVAR_SPONLY | FCVAR_PROTECTED), gang_cvars[SQL_USER], charsmax(gang_cvars[SQL_USER]));
bind_pcvar_string(create_cvar("amxx4u_gang_pass", "pass", FCVAR_SPONLY | FCVAR_PROTECTED), gang_cvars[SQL_PASS], charsmax(gang_cvars[SQL_PASS]));
bind_pcvar_string(create_cvar("amxx4u_gang_data", "data", FCVAR_SPONLY | FCVAR_PROTECTED), gang_cvars[SQL_DATA], charsmax(gang_cvars[SQL_DATA]));
bind_pcvar_num(create_cvar("amxx4u_gang_cost", "100"), gang_cvars[GANG_CREATE_AMOUNT]);
bind_pcvar_num(create_cvar("amxx4u_gang_hp_cost", "100"), gang_cvars[GANG_HP_COST]);
bind_pcvar_num(create_cvar("amxx4u_gang_hp_max", "5"), gang_cvars[GANG_HP_MAX]);
bind_pcvar_num(create_cvar("amxx4u_gang_stealing_cost", "100"), gang_cvars[GANG_STEALING_COST]);
bind_pcvar_num(create_cvar("amxx4u_gang_stealing_max", "5"), gang_cvars[GANG_STEALING_MAX]);
bind_pcvar_num(create_cvar("amxx4u_gang_gravity_cost", "100"), gang_cvars[GANG_GRAVITY_COST]);
bind_pcvar_num(create_cvar("amxx4u_gang_gravity_max", "5"), gang_cvars[GANG_GRAVITY_MAX]);
bind_pcvar_num(create_cvar("amxx4u_gang_damage_cost", "100"), gang_cvars[GANG_DAMAGE_COST]);
bind_pcvar_num(create_cvar("amxx4u_gang_damage_max", "5"), gang_cvars[GANG_DAMAGE_MAX]);
bind_pcvar_num(create_cvar("amxx4u_gang_drop_cost", "100"), gang_cvars[GANG_WEAPON_DROP_COST]);
bind_pcvar_num(create_cvar("amxx4u_gang_drop_max", "5"), gang_cvars[GANG_WEAPON_DROP_MAX]);
bind_pcvar_num(create_cvar("amxx4u_gang_stamina_cost", "100"), gang_cvars[GANG_STAMINA_COST]);
bind_pcvar_num(create_cvar("amxx4u_gang_stamina_max", "5"), gang_cvars[GANG_STAMINA_MAX]);```
Jak dostanę sma to też dodam, kupione przeze mnie z amxx4u nie mam co z tym zrobić, może się komuś przyda
jb_gangs.amxx